11/30/2022 0 Comments Space engineers latest update![]() ![]() Resources – with the exception of ice – are hard to find. Planetary gameplay is also still exceedingly difficult. Posts on Reddit and Steam Forums cite saving/reloading as a fix for small landing gear already placed in the game world, but this is a hassle – one that is, hopefully, fixed soon. Further, small landing gear are currently broken and will only tenuously stand on whatever surface they are placed upon (assuming there is gravity). On flat surfaces, they still work marginally well, but once driven over uneven voxel based terrain, they glitch and break. And a few new bugs have appeared, as well.įor instance, issues with wheels persist. While the visual overhaul looks amazing, some of the issues that have been with the game for a while still exist. Survival mode is where the update falls short. And considering the quality of the campaign included in the 01.166 update, I’m excited to see what the Space Engineer community comes up with. This means that the game can be utilized as its own dev kit. Everything the player sees and experiences is a product of the systems put in place by the developers. The five missions are built within the bounds of the base game. These missteps are forgivable when considering the campaign as a whole. ![]() Normally, this wouldn’t be a criticism, but playing the tutorial doesn’t even provide an inkling of the type of gameplay available in the survival, or creative, experience. Though not game breaking, it was excessively annoying.įurther, the campaign focuses more on narrative than the general tenets of Space Engineers – mine, build, destroy, repeat – which can be confusing when transitioning to survival or creative mode. I was forced to restart both of these missions multiple times because of this. But these are extremely fragile and easily break upon collision with the game world. In missions 4 and 5, the player must pilot small vessels to complete objectives. In my playthrough, this happened to me, and I was unable to destroy all of the enemy vessel’s weak spots (to be fair, I was able to “fix” this hangup with liberal use of the grinder, but I’m not sure a new player to the SE experience would think to do the same). But because the enemy shoots back, it is possible for both ships to be severely damaged to the point where neither can move as scripted by AI autopilots. This goal is further complicated by a GUI that is fairly unforgiving to players unfamiliar with the game.Īt the end of mission 3, the player must use the new “Drive-By Turret shooting” mechanic to destroy weak points on an enemy starship. Its purpose is to familiarize new players with Space Engineers, but it succeeds as a tutorial in only the most general sense. The most noteworthy change in the 01.166 update is the addition of a five mission campaign. Besides that, the changes to the game (and gameplay) are few, meaningful, and remarkable enough to make the step into beta feel earned.įor a full list, check out the blog post here. The beta update is evidence of this seriousness.Ī litany of bug fixes are included in the latest version. To wit, it isn’t often that Early Access is taken so seriously. It’s funny to think that Space Engineers has been in Alpha for over three years, but looking at how far the game has come is evidence of the care the developers are taking to make sure that it is headed in the right direction. But as time passed, the developers added a wealth of new content.Īnd on December 15, Keen Software House updated the game to version 01.166 – the first stable beta build of Space Engineers. Back then, it was nothing more than a sandbox builder propped up by a robust physics-based collision system. ![]() On October 23, 2013, Keen Software House released Space Engineers as an early access title on Steam. ![]()
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